Literally zero - making even one mistake awards no credit to the main lesson (Even though making mistakes is a part of typing, as is learning to use backspace) and making even a few mistakes will result in side challenges being failed - side challenges that also increase their requirements to pass at a level that a 2nd, 3rd, or 4th grader can't keep up with - necessitating restarting the entire challenge from the beginning. The sentences students are expected to type also increase in complexity, and there is no margin for error. There are 20-some lessons in type to learn, and students will have passed the 40 minute mark before they've reached lesson ten. In an entire semester I was never once able to beat it, and I was not at all alone. Part of my typing classes in elementary school (this is designed for elementary aged kids) involved playing this motherfucking game and beating it to earn an A (without beating it, one could only earn a B at highest). The end result? Despite being a game designed to teach you to type, the majority of students (at least in my experience) will never finish this game and will never learn the entire keyboard. This doesn't seem like much, but before long the time requirements to pass just the main lesson - without the minigame - creep into the territory of taking 40 minutes to an hour to pass. The first lessons take 10 or 20 minutes to pass. The place where TT元 messes up is that the requirements to pass lessons become ungodly relatively quickly. These requirements slowly creep upwards, until about a third of the way through the total list of lessons - at which point the fatigue sets in. Because the earliest few keys only require a few iterations of the lesson, and a couple rounds of the minigames. There are a few games you have to play, and when you beat enough minigames and pass the lesson, you can move forward and unlock the next keys to learn. It seems simple, and like a reasonable way to design an educational game. So, the basic premise of type to learn is that you learn the hand position, and starting from just a few keys, you develop your typing skills. I was, unfortunately, and to date it's the only educational game I've played that actively hindered my ability to type. Some readers may not have been lucky enough to learn to type through the efforts of a father time in his bitchin' purple hotrod. If you're unlucky, you'll get Type to Learn 3. If you're lucky, when you make a mistake, it'll be a Gandhi mistake - a simple math error like in the original Civ that causes a fun sort of glitch like making Gandhi nuke happy when he converts to democracy. r/CoOpGaming - A community for co-op gamingĭesigning games are hard. r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |