![]() ![]() Psions are fun to play anyway, which is why I mentioned them, and they can be self contained with no prestige classes on one side of the build, simply due to there being fewer useful psionic feats. Too much divination might also causes headaches for your DM, because it can cause plot havoc if you use it too much. The combo of hypercognition and metafaculty win at getting you information. Psions (as seers) have unbeatable divinations that even get around mind blank, and can succeed if you've never seen or heard of the target. Now, the issue that this presents is the fact that I'm building TWF (see fluff about how basically every Drow warrior ever uses two weapons in melee), and without the +2 Dex from Drow Paragon 3, I'd need to either dump extra points to get a base 15 Dex instead of 13 to qualify by level 6, or I'd need to wait until level 9.If it's a solo campaign, I'd throw a wizard on one side and psion on the other. But this causes a problem, because it means I couldn't have Drow Paragon 3 by 6th level and the +2 Dex that comes with it if I took the Wizard dip. This would be really nice because then I get more skills off the bat. Using the racial class for Drow, I could take Warblade/Factotum at level 1. Was crunching some of it and realized a problem with this. ![]() You won't have many spells each day, but just having them available to do more than you otherwise would have will be well worth it. Get a few Lesser Rods of Extend for Wraithstrike and Swift Expeditious Retreat. Use Focused Specialist in CM and prepare spells which don't have somatic components, such as Feather Fall, Swift Expeditious Retreat, and Wraithstrike, all of which are only a swift action to cast. Go Transmuter and use the Immediate Magic ACF in PH2 instead of a familiar, to be able to gain a climb/fly/swim speed for a round if needed. Use Martial Wizard to get a Fighter bonus feat instead of Scribe Scroll. Your spellcasting stat won't need to be any higher than 12 for either of these, since you'd have to get it to 20 for any additional benefit other than save DCs.Īfter that go Factotum, and the character will have a lot more options available than he otherwise would have.Īgain, take a one level dip into Wizard before taking Drow Paragon. If Cloistered Cleric ( dCleric) then get Knowledge Devotion, Travel Devotion, and probably the Celerity domain, and keep a variety of spells prepared for greater versatility. If you get Martial Wizard () that gets a Fighter bonus feat, I'd go focused specialist Transmuter and take the Immediate Magic ACF in PH2, and prepare nothing but no-somatic-component spells like Feather Fall, Swift Expeditious Retreat, and Wraithstrike, with at least two Lesser Rods of Extend. Since you're taking Drow Paragon, you may as well go something like LA +2/ Martial Wizard or Cloistered Cleric 1/ Drow Paragon 3 on the other side to start with and have 2nd level spells, otherwise those +1 level of spellcasting will go to waste. You can, in addition, dip things like Swashbuckler (Int to damage as precision damage on finessable weapons), Barbarian (obvious Pounce from Spirit Lion Totem is really good in conjunction with Charge-maneuvers, particularly Bounding Assault ) or this Rogue you considered (2 levels is more than enough, frankly gets you Poison Use, 2 feats and good skillz). Font of Inspiration () would expand the Inspiration Point pool to enable a bit heavier novas the base allotment is quite conservative. Even gets few arcane spell-likes which can be used as buffs (though not many if you want to play a purely mundane badass you don't really need them - the class is awesome without them). It's a godlike secondary class for a Warblade. Int-based, gets you Int to everything for Inspiration Points, 6+Int skills with all skills in the game in class, and eventually extra Standard Actions for extra Strikes (class level 8 so level 13 with the 5-level offset). ![]()
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